Monday, March 30, 2009

Crysis Week2 Ex

Collaboration learning


Culture

The term culture is defined in many ways. In our case, culture will mainly be defined for team building.
All teams experience challenges in culture, logistics communication, and so on. Here i will use the example of iceberg to describe the challenge in culture for collaborative team building.















As with the icebergs that float on the ocean, it is not the obvious, visible differences that get even experienced people into difficulties when working with other cultures, but the nuances that lurk below the surface of most people’s conscious awareness. And cultural differences exist, not only in virtual teams like what we are right now, but also within the same locale, office, or social group. The structure of the iceberg is a common and apt analogy for describing culture:


Above the waterline: About 15% to 20% of culture is readily visible. These characteristics include things like language, ethnicity, dress, laws, art, architecture, and other attributes that fare immediately obvious when meeting a person from am particular culture or when you set foot in a particular locale that is representative of a culture.


At the waterline: about 5% of culture is on the edge of one’s awareness. These are things that might not be obvious until they are pointed out, but most people are conscious that they exist and can generally adapt their behavior appropriately. Examples include table manners, level of formality, personal space, hierarchy, and so on.


Under the surface: about75% to 80% of a culture lurks below the surface of most people’s awareness. These characteristics are the deeply ingrained attitudes, beliefs, prejudices, expectations, and so on that comprises an individual’s world view. In many cases, even people who are self-aware and thoughtful have difficulty articulating and explaining these attributes, precisely because they are so deeply ingrained.

In most situations, you get what you give. If you approach a situation with an open mind, a friendly attitude, and a genuine desire to understand and work with the other person, the other person will respond in kind. When inevitable misunderstandings occur, have a sense of humor about them and patiently work through the misunderstanding. Encourage your team to stretch beyond individual comfort zones and to learn about and accommodate cultural differences, while remembering that, at our core, we are more alike than different – we all want food, shelter, clean water, for our children to be better off than we are, and to leave the world better place than it was when we arrived.
















Building a Team Culture


The challenge for managers of multicultural teams is to build an atmosphere of mutual respect, effective communication, and productivity despite differing worldviews and physical environments. In essence, as a manger or team leader, you must take a disparate group of people and culture, and develop a team culture that is an amalgamation of the best of each culture and strength that the individual team members bring with them. Manager can facilitate building a team culture by doing the following:

  • Budget for periodic in-person meetings

If the project is going to last for months or is highly complex, budget for periodic in-person meetings for at least the functional leads.

  • Facilitate an open discussion about team expectations

During the initial meeting, after some teambuilding time, ask team members what kind of team they want to be and what they want the work environment to be like. This helps identify what the team members expect from themselves, each other, and you.

  • Encourage social interaction

People tend to be more productive when they feel a connection to their teammates. Fun, social interaction builds that connection and encourages proactive communication with the other team members. Such interactions can range from checking in at the beginning of a meeting to an off-site teambuilding event.

  • Be proactive

The biggest complaint in post-project evaluations is communication. It is impossible to over-communicate. Follow conversations with an email summarizing agreements and action items, and ask the recipient to confirm his or her understanding. Identify potential challenges and opportunities, and plan as a team for the possibilities.

  • Recognize both team and individual efforts

Recognizing a job well done is an important aspect of team leadership. It is important to provide recognition thoughtfully and carefully.

  • Provide a centralized repository for project information

If you have team members in Asia, , Australia, North America or any other places that the whole team can’t not meet together, place project-related information on a intranet site or team blog, team wiki site where everyone can access it 24/7. Incorporate other collaboration technologies, such as instant messaging, online chat room.

  • Be considerate

Incorporate national and religious holidays, as well as vacations, in your project planning. Promise only what you can comfortably provide, but always suggest alternatives if you are unable to meet a request.


References:


M.Katerine (kit) Brown, Brenda Huetture, and Char James-Tanny (2007), Managing Virtual Teams, Worldware Publishing, Plano.


Kurt Verweire and Lutgart Van Ben Berghe (2004), Integrated Performance Management, Sage Publication, London.


Image 1: http://benasur.files.wordpress.com/2008/11/iceberg22.jpg, accessed on 26th of March 2009


Image 2: http://www.healthyteams.com.au/userfiles/image/healthyteamfoundations.jpg, accessed on 26th of March 2009


Image 3: http://www.12manage.com/images/picture_deal_kennedy_culture_types.gif, accessed on 26th of March 2009



Management


As described by World Power Dictionary, management means the process of managing. It is the process of getting activities completed efficiently and effectively with and through other people. For our case, the term management will mainly focused on Project Management, Team Management, and Preformance Management.


  • Management Functions:


Planning

Organising

Staffing

Directing

Coordinating

Reporting

Budgeting


Management can be divided into two sets. One is the set that concentrates mainly on efficiency and another is the set that concentrates mainly on effectiveness. Efficiency is about doing things the right way. It involves eliminating waste and optimizing processes. Effectiveness is about doing the right things.

A good management style is a blend of both efficiency and effectiveness. There is no point in acting efficiently if what you are doing will not have the desired effect.

Management techniques can be viewed as either bottom-up, top-down, or collaborative processes. As for our crysis project, collaborative process would suite best for our approaches toward better efficiency and team building.


References:


Kurt Verweire and Lutgart Van Ben Berghe (2004), Integrated Performance Management, Sage Publication, London.


Project management, http://managementhelp.org/, accessed on 27th of March 2009


Development of Management thought, http://choo.fis.utoronto.ca/fis/courses/LIS1230/LIS1230sharma/history4.htm, accessed on 27th of March 2009



Tech Test For Exporting Model from 3D max 2008 to Crysis Sandbox 2


















Sunday, March 15, 2009

Crysis Week1 Ex

Progress and Development

Error message for export file from 3Dmax 2009 Design to Crysis Sandbox 2

Here is my first attempt to try crysis sandbox 2 with 3Dmax 2009 as i am more experienced in 3Dmax and the user interface of sandbox 2 is very much similar to 3Dmax. There was a several error messages shown after opening 3Dmax 2009 Design. The reason for these error is because that crysis sandbox 2 doesn't support exporter for 3Dmax 2009 yet. Sandbox only supports 3Dmax 2008 and lower verions. Hopefully the exporter for 2009 will come out sometime this year.

























Successfully exporting sandbox structure to 3Dmax 2009 and 2008 for furthre development

As mensioned above, 3Dmax 2009 doesn't support export to crysis sandbox 2. But the funny thing is that you can export sandbox 2 structrue to 3Dmax 2009 via ".obj" format. Also this process works for 3Dmax 2008 as well. Below are the picture for
the process.



First select all components for exporting to 3Dmax, draw boxes around the components until all axis of origin shown.






Select "Export Selected Geometry to OBJ" in File manual drop down list.






Save the file as .OBJ format. I named mine as 1attempt.







Now open up 3Dmax 2008. Choose import in the File manual







Choose 1attempt.obj or any other .obj file you want open up in 3Dmax.






Obj Importer window appear after open 1attempt.obj in 3Dmax 2008. Remember to untick "Rotate Model" in the Geometry options panel.





1attempt.obj structure appear in 3Dmax 2008







Obj Importer window appear after open 1attempt.obj. Remember to untick "Flip ZY axis" in the Geometry options panel.






1attempt.obj structure appear in 3Dmax 2009 Design







Unbuilt Arc
hitecture



































Coastal Residence
Southern Coastal Connecticut
Kaehler/Moore Architects

Hovering above a coastal flood plane, this house welcomes views of the sea

Courtesy Kaehler/Moore Architects

This single-family residence will blend nicely with the ecological sensitivity of the Crysis Island for its material and structure used. This house would be nicely situated somewhere on a hill top of the island which takes in the advantage of its glass box for the view. In my opinion, It is structurally friendly to make in Crysis editor, the house doesn't have many complex geometries which the team can focus more on the interactive and landscape part of the design to emphasize its design purpose.

Images from http://archrecord.construction.com











This architecture design was one of the entries for the 2008 AA Price for Unbuilt Work. The striking part of this design is its structure for the roof. The architecture itself is easy to make for its form not its engineering.It is rather a piece of mechanic instead of archtecture design. The roof will change its direction and shape according to the weather which is great for houses on a tropical island. I reckon it will be great for the team to consider its interaction with the weather which we can show that in Crysis. So this design will mainly forcus on programming and interaction of the architecture.

Images found from http://www.archmedia.com.au/unbuilt/results/










This is another entry from the AA unbuilt competition which is one of the works that blend into the coastal landscape. It is the environment and surroundings that the team has to focus on. This design will situated nicely again somewhere on the hill side of the Crysis island surrounded by forests and of course the view of the beach.

CryENGINE2 TUT

Here is a useful site that provides the manual for sandbox editor
http://doc.crymod.com/
http://doc.crymod.com/SandboxManual/frames.html?frmname=topic&frmfile=index.html

It will be essential for anyone using the editor as step 1.