Sunday, March 15, 2009

Crysis Week1 Ex

Progress and Development

Error message for export file from 3Dmax 2009 Design to Crysis Sandbox 2

Here is my first attempt to try crysis sandbox 2 with 3Dmax 2009 as i am more experienced in 3Dmax and the user interface of sandbox 2 is very much similar to 3Dmax. There was a several error messages shown after opening 3Dmax 2009 Design. The reason for these error is because that crysis sandbox 2 doesn't support exporter for 3Dmax 2009 yet. Sandbox only supports 3Dmax 2008 and lower verions. Hopefully the exporter for 2009 will come out sometime this year.

























Successfully exporting sandbox structure to 3Dmax 2009 and 2008 for furthre development

As mensioned above, 3Dmax 2009 doesn't support export to crysis sandbox 2. But the funny thing is that you can export sandbox 2 structrue to 3Dmax 2009 via ".obj" format. Also this process works for 3Dmax 2008 as well. Below are the picture for
the process.



First select all components for exporting to 3Dmax, draw boxes around the components until all axis of origin shown.






Select "Export Selected Geometry to OBJ" in File manual drop down list.






Save the file as .OBJ format. I named mine as 1attempt.







Now open up 3Dmax 2008. Choose import in the File manual







Choose 1attempt.obj or any other .obj file you want open up in 3Dmax.






Obj Importer window appear after open 1attempt.obj in 3Dmax 2008. Remember to untick "Rotate Model" in the Geometry options panel.





1attempt.obj structure appear in 3Dmax 2008







Obj Importer window appear after open 1attempt.obj. Remember to untick "Flip ZY axis" in the Geometry options panel.






1attempt.obj structure appear in 3Dmax 2009 Design







Unbuilt Arc
hitecture



































Coastal Residence
Southern Coastal Connecticut
Kaehler/Moore Architects

Hovering above a coastal flood plane, this house welcomes views of the sea

Courtesy Kaehler/Moore Architects

This single-family residence will blend nicely with the ecological sensitivity of the Crysis Island for its material and structure used. This house would be nicely situated somewhere on a hill top of the island which takes in the advantage of its glass box for the view. In my opinion, It is structurally friendly to make in Crysis editor, the house doesn't have many complex geometries which the team can focus more on the interactive and landscape part of the design to emphasize its design purpose.

Images from http://archrecord.construction.com











This architecture design was one of the entries for the 2008 AA Price for Unbuilt Work. The striking part of this design is its structure for the roof. The architecture itself is easy to make for its form not its engineering.It is rather a piece of mechanic instead of archtecture design. The roof will change its direction and shape according to the weather which is great for houses on a tropical island. I reckon it will be great for the team to consider its interaction with the weather which we can show that in Crysis. So this design will mainly forcus on programming and interaction of the architecture.

Images found from http://www.archmedia.com.au/unbuilt/results/










This is another entry from the AA unbuilt competition which is one of the works that blend into the coastal landscape. It is the environment and surroundings that the team has to focus on. This design will situated nicely again somewhere on the hill side of the Crysis island surrounded by forests and of course the view of the beach.

CryENGINE2 TUT

Here is a useful site that provides the manual for sandbox editor
http://doc.crymod.com/
http://doc.crymod.com/SandboxManual/frames.html?frmname=topic&frmfile=index.html

It will be essential for anyone using the editor as step 1.

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