Wednesday, May 13, 2009

Crysis Week8 Ex

Final Fabrication Peer Review

Peer Review



Team Digilism


Strength


Sketchup models have been successfully imported into crysis with custom textures which I reckon is one hack of achievement as myself have tried and failed numerously for our design. “Less is more” maybe the key for their design focus. There was a sense of loneliness that I felt during team Digitalism’s presentation as they tried to explain this giant memorial within a busy city. Mentally, I think their building in crysis has captured the spirit of the original design.


Weakness


The building itself doesn’t have much interactivities going on. The lack of AI in their design could have pulled them back for the level of interactivity in their video as well as the highlighted images of their building. And the use of lighting was set to minimum which again could be improved in the future.



Team Orange


Strength


In terms of complexity, certainly team orange’s building will score a very high mark. Noting that not only complexity but also details have been presented throughout their design. As a architecture, their building has conveyed the aesthetics of the original nicely in crysis environment. Their building design was made in 3Dmax and export into crysis with custom textures which is again a great effort and achievement. Many things can be learnt by just looking at their design in terms 3Dmax modeling. Especially for night scene, the building itself speaks for itself which I think is the biggest selling point. Excellent lighting effect and very interesting crysis models.


Weakness


The merge between the crysis environment and the building seems disconnected. Maybe is because of too much interactivities outside the building which overpowers the focus the building itself.



Team-Evolve


Strength


Solving future sustainability issues has been taking into actions in their building proposal. I liked the idea of sustainability in their presentation which immediately captured everyone’s attention. Some fine detailed custom textures have been applied throughout their design which adds more depth to the building itself. The environment itself was nicely modeled combining with realism and interactivities.


Weakness


The challenge for their design comes from the building itself which is not a interesting architecture in terms of geometry, location and interactivity. Because their design is set in the middle of a desert, the sense of building and map scale could be improved in order to bring more into the inside of their building design.



Team Urbans


Strength


Very Detailed crysis environment which I personally think consumes a lot of time and effort. The environment is very nicely modeled using advanced techniques. It’s almost unnoticeable comparing with the crysis environment and the real. Good stuff.


Weakness


As the building is a memorial for Albert Einstein, to make it interactive and interesting just for general public will be quite difficult and so far not much going around and inside the building.



Team Omega


Strength


What else do I need to say? This team’s design got the blessing from the actual architect. Very accurate and detailed modeling in crysis. High level of interactivities combined with nice environment which merged very nicely together.


Weakness


Maybe to show more interactivities in side the buildings especially in the concert hall.



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